Skip to the content.

Static Variables

Field Name Type Initial Value Description
DAMAGE_ARMOR Int n/a Prevents damage and flinching up to the amount of damage specified by the bodyStatusStrength AnimationStats field. Attacking foes will still receive selfHitstop, and if the threshold is exceeded the full damage amount will be taken.
DAMAGE_RESISTANCE Int n/a Prevents damage and flinching up to the amount of damage specified by the bodyStatusStrength AnimationStats field. Attacking foes will still receive selfHitstop, and if the threshold is exceeded the amount of damage received will be reduced by the amount specified by bodyStatusStrength.
INTANGIBLE Int n/a Prevents interaction against foe hitboxes altogether.
INVINCIBLE Int n/a Prevents taking damage, flinching, and being grabbed. Foes will still receive selfHitstop.
INVINCIBLE_GRABBABLE Int n/a Prevents taking damage and flinching. Object remains grabbable and foes will still receive selfHitstop.
LAUNCH_ARMOR Int n/a Prevents damage and flinching up to the amount of knockback velocity specified by the bodyStatusStrength AnimationStats field. Attacking foes will still receive selfHitstop, and if the threshold is exceeded the full knockback velocity amount will be applied.
LAUNCH_RESISTANCE Int n/a Prevents damage and flinching up to the amount of knockback velocity specified by the bodyStatusStrength AnimationStats field. Attacking foes will still receive selfHitstop, and if the threshold is exceeded the amount of knockback velocity received will be reduced by the amount specified by bodyStatusStrength.
NONE Int n/a No effect.
SUPER_ARMOR Int n/a Prevents flinching. Damage will still be received, and attacking foes will still receive selfHitstop.