Static Variables
| Field Name | Type | Initial Value | Description |
|---|---|---|---|
| ACTION | Int | n/a |
|
| AERIAL_BACK | Int | n/a |
|
| AERIAL_DOWN | Int | n/a |
|
| AERIAL_FORWARD | Int | n/a |
|
| AERIAL_NEUTRAL | Int | n/a |
|
| AERIAL_UP | Int | n/a |
|
| AIRDASH_ACCELERATING | Int | n/a |
|
| AIRDASH_DECELERATING | Int | n/a |
|
| AIRDASH_DELAY | Int | n/a |
|
| AIRDASH_ENDING | Int | n/a |
|
| AIRDASH_FULL_SPEED | Int | n/a |
|
| AIRDASH_INITIAL | Int | n/a |
|
| ASSIST_CALL | Int | n/a |
|
| CRASH_ATTACK | Int | n/a |
|
| CRASH_BOUNCE | Int | n/a |
|
| CRASH_GET_UP | Int | n/a |
|
| CRASH_LOOP | Int | n/a |
|
| CRASH_ROLL | Int | n/a |
|
| CRAWL_BACK | Int | n/a |
|
| CRAWL_FORWARD | Int | n/a |
|
| CROUCH_IN | Int | n/a |
|
| CROUCH_LOOP | Int | n/a |
|
| CROUCH_OUT | Int | n/a |
|
| DASH | Int | n/a |
|
| DASH_ATTACK | Int | n/a |
|
| DASH_PIVOT | Int | n/a |
|
| DISABLED | Int | n/a |
|
| EMOTE | Int | n/a |
|
| FALL | Int | n/a |
|
| FALL_SPECIAL | Int | n/a |
|
| GRAB | Int | n/a |
|
| GRAB_HOLD | Int | n/a |
|
| GRAB_PUMMEL | Int | n/a |
|
| HELD | Int | n/a |
|
| HURT_HEAVY | Int | n/a |
|
| HURT_HEAVY_HITSTOP | Int | n/a |
|
| HURT_LIGHT | Int | n/a |
|
| HURT_MEDIUM | Int | n/a |
|
| HURT_PARRY_STUN | Int | n/a |
|
| INTRO | Int | n/a |
|
| JAB | Int | n/a |
|
| JUMP_IN | Int | n/a |
|
| JUMP_LOOP | Int | n/a |
|
| JUMP_MIDAIR | Int | n/a |
|
| JUMP_OUT | Int | n/a |
|
| JUMP_SQUAT | Int | n/a |
|
| KO | Int | n/a |
|
| LAND | Int | n/a |
|
| LEDGE_ATTACK | Int | n/a |
|
| LEDGE_ATTACK_IN | Int | n/a |
|
| LEDGE_CLIMB | Int | n/a |
|
| LEDGE_IN | Int | n/a |
|
| LEDGE_JUMP | Int | n/a |
|
| LEDGE_JUMP_IN | Int | n/a |
|
| LEDGE_LOOP | Int | n/a |
|
| LEDGE_ROLL | Int | n/a |
|
| LEDGE_ROLL_CLIMB | Int | n/a |
|
| PARRY_FAIL | Int | n/a |
|
| PARRY_IN | Int | n/a |
|
| PARRY_SUCCESS | Int | n/a |
|
| REVIVAL | Int | n/a |
|
| ROLL | Int | n/a |
|
| RUN | Int | n/a |
|
| RUN_TURN | Int | n/a |
|
| SHIELD_AIR | Int | n/a |
|
| SHIELD_BREAK | Int | n/a |
|
| SHIELD_HURT | Int | n/a |
|
| SHIELD_IN | Int | n/a |
|
| SHIELD_LOOP | Int | n/a |
|
| SHIELD_OUT | Int | n/a |
|
| SKID | Int | n/a |
|
| SPECIAL_DOWN | Int | n/a |
|
| SPECIAL_NEUTRAL | Int | n/a |
|
| SPECIAL_SIDE | Int | n/a |
|
| SPECIAL_UP | Int | n/a |
|
| SPOT_DODGE | Int | n/a |
|
| STAND | Int | n/a |
|
| STAND_TURN | Int | n/a |
|
| STRONG_DOWN_ATTACK | Int | n/a |
|
| STRONG_DOWN_CHARGE | Int | n/a |
|
| STRONG_DOWN_IN | Int | n/a |
|
| STRONG_FORWARD_ATTACK | Int | n/a |
|
| STRONG_FORWARD_CHARGE | Int | n/a |
|
| STRONG_FORWARD_IN | Int | n/a |
|
| STRONG_UP_ATTACK | Int | n/a |
|
| STRONG_UP_CHARGE | Int | n/a |
|
| STRONG_UP_IN | Int | n/a |
|
| TECH | Int | n/a |
|
| TECH_CEILING | Int | n/a |
|
| TECH_ROLL | Int | n/a |
|
| TECH_WALL | Int | n/a |
|
| THROW_BACK | Int | n/a |
|
| THROW_DOWN | Int | n/a |
|
| THROW_FORWARD | Int | n/a |
|
| THROW_UP | Int | n/a |
|
| TILT_DOWN | Int | n/a |
|
| TILT_FORWARD | Int | n/a |
|
| TILT_UP | Int | n/a |
|
| TUMBLE | Int | n/a |
|
| UNINITIALIZED | Int | n/a |
|
| WALK_IN | Int | n/a |
|
| WALK_LOOP | Int | n/a |
|
| WALK_OUT | Int | n/a |
Static Functions
| Function Name | Description |
|---|---|
| constToString(value:Int):String | Translates constant to a user-readable string. |