| allowFastFall |
Bool |
false |
When true the character will accept fast fall inputs while in the air during the animation. |
| allowJump |
Bool |
false |
When true the character will be able to jump cancel the animation. |
| allowMovement |
Bool |
false |
When true, the player can influence the character's movement during this animation. |
| allowTurn |
Bool |
false |
When true the character will be capable of flipping their direction faced on the first frame of the animation when the opposite direction is tapped prior to the animation. |
| allowTurnOnFirstFrame |
Bool |
false |
When true the character will be capable of flipping their direction faced by tapping a left or right direction for the duration of the animation. |
| autocancel |
Bool |
false |
When true, landing during this animation will ignore the value of landAnimation and send the character to the default landing animation. |
| doubleJumpCancel |
Bool |
false |
Set to true to make upward momentum from a double jump cancel when this move is used. |
| grabLedgeBehind |
Bool |
true |
If set to true the entity will be able to grab ledges from behind them if the type of object allows. |
| grabLedgeRising |
Bool |
false |
If set to true the entity will be able to grab ledges while rising. |
| singleUse |
Bool |
false |
Set to true for attack animations that can only be used once when initiated in mid-air. |