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Instance Variables

Field Name Type Initial Value Description
allowFastFall Bool false When true the character will accept fast fall inputs while in the air during the animation.
allowJump Bool false When true the character will be able to jump cancel the animation.
allowMovement Bool false When true, the player can influence the character's movement during this animation.
allowTurn Bool false When true the character will be capable of flipping their direction faced on the first frame of the animation when the opposite direction is tapped prior to the animation.
allowTurnOnFirstFrame Bool false When true the character will be capable of flipping their direction faced by tapping a left or right direction for the duration of the animation.
autocancel Bool false When true, landing during this animation will ignore the value of landAnimation and send the character to the default landing animation.
doubleJumpCancel Bool false Set to true to make upward momentum from a double jump cancel when this move is used.
grabLedgeBehind Bool true If set to true the entity will be able to grab ledges from behind them if the type of object allows.
grabLedgeRising Bool false If set to true the entity will be able to grab ledges while rising.
singleUse Bool false Set to true for attack animations that can only be used once when initiated in mid-air.