CharacterEvent class represents events that occur within a Character
Static Variables
| Field Name |
Type |
Initial Value |
Description |
| ATTACK_END |
Int |
n/a |
|
| ATTACK_START |
Int |
n/a |
|
| CEILING_BOUNCE |
Int |
n/a |
|
| FLOOR_BOUNCE |
Int |
n/a |
|
| GRAB_CLANK |
Int |
n/a |
|
| JUMP_CANCEL |
Int |
n/a |
|
| KNOCK_OUT |
Int |
n/a |
|
| LEDGE_GRAB |
Int |
n/a |
|
| OFFSCREEN |
Int |
n/a |
|
| WALL_BOUNCE |
Int |
n/a |
|
Static Functions
| Function Name |
Description |
| constToString(value:Int):String |
Translates constant to a user-readable string. |
Instance Variables
| Field Name |
Type |
Initial Value |
Description |
| data |
ICharacterEventData |
n/a |
|