Skip to the content.

CharacterEvent class represents events that occur within a Character

Static Variables

Field Name Type Initial Value Description
ATTACK_END Int n/a
ATTACK_START Int n/a
CEILING_BOUNCE Int n/a
FLOOR_BOUNCE Int n/a
GRAB_CLANK Int n/a
JUMP_CANCEL Int n/a
KNOCK_OUT Int n/a
LEDGE_GRAB Int n/a
OFFSCREEN Int n/a
WALL_BOUNCE Int n/a

Static Functions

Function Name Description
constToString(value:Int):String Translates constant to a user-readable string.

Instance Variables

Field Name Type Initial Value Description
data ICharacterEventData n/a