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GameObjectEvent class represents events that occur within a GameObject

Static Variables

Field Name Type Initial Value Description
ABSORBBOX_CONNECTED Int n/a
ABSORBED Int n/a
COUNTER Int n/a
DAMAGE_UPDATED Int n/a
ENTER_HITSTOP Int n/a
ENTER_HITSTUN Int n/a
EXIT_HITSTOP Int n/a
EXIT_HITSTUN Int n/a
GRAB_DEALT Int n/a
GRAB_RECEIVED Int n/a
HITBOX_CONNECTED Int n/a
HIT_DEALT Int n/a
HIT_RECEIVED Int n/a
LAND Int n/a
LEFT_GROUND Int n/a
LINK_FRAMES Int n/a
PROJECTILE_CREATED Int n/a
REFLECTBOX_CONNECTED Int n/a
REFLECTED Int n/a
SHIELDBOX_CONNECTED Int n/a
SHIELD_HIT_DEALT Int n/a
SHIELD_HIT_RECEIVED Int n/a
SPIKE_RECEIVED Int n/a

Static Functions

Function Name Description
constToString(value:Int):String Translates constant to a user-readable string.

Instance Variables

Field Name Type Initial Value Description
data IGameObjectEventData n/a