Governs behaviour of the entity when GRAB is pressed midair
Static Variables
| Field Name | Type | Initial Value | Description |
|---|---|---|---|
| AERIAL | Int | n/a |
The engine will perform an aerial attack, also taking into account the input direction |
| GRAB | Int | n/a |
The engine will jump to the grab_air animation, if it exists. If no animation is found, acts like NONE |
| NONE | Int | n/a |
The engine will do nothing, and essentially ignore the input |